Crusade Continues – Mistakes Were Made!

I’ve been playing Eldar for a long time – maybe a little too long! Taking my Death Guard out for a spin over the last couple Crusade games with KinpatsuSamurai has been a blast, but it’s definitely come with a sharp, blight-ridden learning curve. The first game against the Sisters of Battle was a train wreck – pun intended – with my Thomas the Chaos Rhino and Plague Marines all being bogged down in Repentia Sisters while the Sisters’ Immolator picked off cherished Nurgly characters.

Pictured: “Thomas had never heard of such bullsh*t before.”

I think in some ways I learned more in the second game, on a much more open board, against the Death Watch. Compared to Eldar, I definitely need to be more conscious of movement limitations, and I need a solid “delivery method” for my heavy hitters. KinpatsuSamurai won this one by a pretty wide margin, but the final melee between the Death Watch and my Biologus Putrifier and Foul Blightspawn was – pun once again intended – a blast.

Pictured: Two Elite Death Guard characters, soon reduced thereafter to mist and bone chips.

As always, Noble Miniatures in Paradise, just outside of St. John’s, was a fantastic location for the games and the setup for both games was great. I’d like to extend a thanks and a shout-out to KinpatsuSamurai for the awesome match, and for doing a battle report of his own on the second game, which is hosted on the Rolling Intentions website. They’re a group of awesome people writing on the tabletop scene in my neck of the woods, and definitely worth checking out!

Embarking on my 9th Edition Crusade

Pictured, 25 PL of my Eldar, taking on the Deathwatch after exiting their landing craft.

I’ve wanted to do narrative-style play in Warhammer 40K for a long time, so when a couple of friends of mine wanted to start up a Crusade game and came up with a strange new world for us to fight over, I couldn’t have been more thrilled. I packed up my Eldar, and a friend of mine packed up their Deathwatch, and we went to our FLGS – Noble Miniatures in Paradise, Newfoundland – to kick things off.

Pictured: The Eldar take some calculated risks, but boy are they bad at math.

I brought a squad of Storm Guardians with fusion guns, my Howling Banshees, Jain Zar, and a Falcon transport and we went up against a squad of Primaris Intercessors, a Redemptor Dreadnought, a Primaris Captain in Gravis Armour, and an Inquisitor. The dreadnought was definitely the target that gave me the hardest time, but in the end my space elves recovered most of the supplies from their crashed cruiser’s debris and escaped.

Pictured, my Guardians defending an objective (and also coming to space elf Jesus.)

There were definitely some lessons learned this game but the fusion guns worked brilliantly, and I think I’m getting better at playing my Banshees to their strengths. Looking forward to switching my roster up a little for the next Eldar game, and looking forward to debut my Death Guard on the tabletop sometime soon, too, in this campaign. As always, I can’t say enough good things about Noble Miniatures and about their table setups. They’re a phenomenal shop and made for some great pictures, and a great starting point for our Crusade.