Crusade Continues – Mistakes Were Made!

I’ve been playing Eldar for a long time – maybe a little too long! Taking my Death Guard out for a spin over the last couple Crusade games with KinpatsuSamurai has been a blast, but it’s definitely come with a sharp, blight-ridden learning curve. The first game against the Sisters of Battle was a train wreck – pun intended – with my Thomas the Chaos Rhino and Plague Marines all being bogged down in Repentia Sisters while the Sisters’ Immolator picked off cherished Nurgly characters.

Pictured: “Thomas had never heard of such bullsh*t before.”

I think in some ways I learned more in the second game, on a much more open board, against the Death Watch. Compared to Eldar, I definitely need to be more conscious of movement limitations, and I need a solid “delivery method” for my heavy hitters. KinpatsuSamurai won this one by a pretty wide margin, but the final melee between the Death Watch and my Biologus Putrifier and Foul Blightspawn was – pun once again intended – a blast.

Pictured: Two Elite Death Guard characters, soon reduced thereafter to mist and bone chips.

As always, Noble Miniatures in Paradise, just outside of St. John’s, was a fantastic location for the games and the setup for both games was great. I’d like to extend a thanks and a shout-out to KinpatsuSamurai for the awesome match, and for doing a battle report of his own on the second game, which is hosted on the Rolling Intentions website. They’re a group of awesome people writing on the tabletop scene in my neck of the woods, and definitely worth checking out!

Biologus Putrifier and Foul Blightspawn

Pictured: A Biologus Putrifier and Foul Blightspawn leading Plague Marines forward.

These are two of my favorite Death Guard models, and since their effects synergize so well together – and since they work together so frequently in the lore – I thought I’d let them share a gallery together. The Biologus Putrifier and Foul Blightspawn were a blast to work on, and I got to do even more with some of the goopy, slime effects I’d been using across my bases.

As blight grenades explode and anguished victims scream, Biologus Putrifier’s study the effects of their concoctions, noting the results. They improve their grenades through these lives tests on the battlefield.

I really like the unconventional mask shapes that they use, and there were lots of neat little details that I could embellish on both of these models. The Biologus’ needle and “wings” are great details, and the Nurgling on the Foul Blightspawn is a delight. I think half of the reason that I went with a Nurgle chaos-based army is that I’m growing to love the endearing little gremlins.